![]() The single player story regards a lost and repressed people who have suffered a genocide and are fighting their way to gain recognition through space combat. ![]() Instead Homeworld offers a kind of ethnic cleansing as a backstory and current political state of affairs, with perhaps some medical overtones to justify political repression which is probably allegorical for some behavioral science. The color schemes on the space ships, the general visual appeal and design and vastness of the artistry of various science fiction novels from the 1960s and 1970s is encapsulated in this game's visuals, but without either the core stories and second tier stories that Cowley authored as a post thought. A fun concept for sure, as you soon find yourself weaving through what could have been straightforward mazes, trying to find the appropriate map to get through all kinds of obstacles.Īn interesting and somewhat unique twist on the real time strategy genre, Homeworld gets its inspiration from the old Terran Trade Authority books authored by Stewart Cowley. And with him comes the ability to shrink down to the size of a mouse, traversing around the map as a mite, squeezing into otherwise inaccessible areas. The twist comes in the form of your companion, Ezlo, a talkative bird-like creature that sits on your head like a hat, piping up now and again to give "helpful" advice. You're tasked with finding the 4 elemental emblems to restore your ancient sword and return Hyrule to peace once more. ![]() So, I decided to revisit the game in an effort to recapture some lost nostalgia from my past and get to the bottom of whether or not this is a game that needs to be saved from our fading memories.įrom the onset, Minish Cap is a pretty standard Zelda affair Zelda needs to be saved from a big bad, this time a goth wizard named Vaati, and the only one fit for the job is you, some kid who lives just outside of town with his blacksmithing grandpa. Yet it's a game you hear about so infrequently in regards to the Zelda series, practically forgotten amidst the relics of GameBoy Advance carts. The Minish Cap is a game that I remember fondly from my childhood, a game that I spent hours on collecting odd knick-knacks and traveling through a tiny world within another slightly larger world.
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